Universal Journal of Educational Research Vol. 2(3), pp. 230 - 238
DOI: 10.13189/ujer.2014.020305
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Educational Games for Learning

Peña-Miguel Noemí *, Sedano Hoyuelos Máximo
University of the Basque Country UPV/EHU, Bilbao, Bizkaia, Spain


The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also training in areas such as health, marketing, education, etc. This paper reviews various cases of successful serious games and their influence on the learning process, looks at tutoring as the key to guiding the learning process throughout serious games and considers what kind of abilities and skills can be achieved via such games. At this time of financial, economic and social crisis citizens must be prepared to confront the challenges of the future, and the individual values of each citizen must be joined to those of society as a whole. Serious games are the perfect tool for achieving these aims, and for transmitting contents and values attractively and efficiently.

Serious Games, Tutoring, Game-Based Learning

Cite This Paper in IEEE or APA Citation Styles
(a). IEEE Format:
[1] Peña-Miguel Noemí , Sedano Hoyuelos Máximo , "Educational Games for Learning," Universal Journal of Educational Research, Vol. 2, No. 3, pp. 230 - 238, 2014. DOI: 10.13189/ujer.2014.020305.

(b). APA Format:
Peña-Miguel Noemí , Sedano Hoyuelos Máximo (2014). Educational Games for Learning. Universal Journal of Educational Research, 2(3), 230 - 238. DOI: 10.13189/ujer.2014.020305.