Journals Information
International Journal of Human Movement and Sports Sciences Vol. 11(4), pp. 893 - 901
DOI: 10.13189/saj.2023.110425
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Improving Students' Balance Skill by Circuit Game Model on Push Bike Extracurricular in Kindergarten School
Pramono Pramono 1,*, Arbin Janu Setyowati 1, Ediyanto Ediyanto 1, I Wayan Sutama 1, Anindya Hapsari 2, Rahayu Asyhari 3, Fatimatuz Zahro 1, Isna Retno Sari 1
1 Faculty of Education Science, Universitas Negeri Malang, Indonesia
2 Faculty of Sport Science, Universitas Negeri Malang, Indonesia
3 Head of Laboratory Kindergarten of Universitas Negeri Malang, Indonesia
ABSTRACT
Early-age children require particular care for their physical motor development as they are in their golden age. One of the aspects of physical motor development is balance skills which can be improved using a push bike. Push bike has gained excellent popularity for accelerating children's balance skills. In contrast, a complex and less directed circuit game may hinder children's balance skills acceleration. Therefore, the purpose of this study is to develop a circuit game model to improve children's balance on push bike extracurricular. This study used a development method referring to the Plomp, Kemp, Hannafin, and Peck, as well as Borg and Gall development model, with a quantitative approach. 12-20 students from Laboratory Kindergarten of Universitas Negeri Malang, Indonesia, participated in this study. For the validity test, we conducted content validity on the developed game and its implementation. As a result, we successfully developed a circuit game model to enhance the balance skill of students who attended the push bike extracurricular. This circuit game model consists of 10 circuit games that can be completed by walk, run, and jump as instructed. Our data suggested that these circuit games bear positive influences and efficiency on students' balance skills. Thus, this circuit game model can serve as a reference for enhancing students' balance skills on push bikes extracurricular. We suggest these circuit games can be the warming up section before the children start the push bike activities, also they can be adopted for schools that have push bike extracurricular as the warming up section.
KEYWORDS
Balance, Circuit Game Model, Kindergarten Students, Push Bike
Cite This Paper in IEEE or APA Citation Styles
(a). IEEE Format:
[1] Pramono Pramono , Arbin Janu Setyowati , Ediyanto Ediyanto , I Wayan Sutama , Anindya Hapsari , Rahayu Asyhari , Fatimatuz Zahro , Isna Retno Sari , "Improving Students' Balance Skill by Circuit Game Model on Push Bike Extracurricular in Kindergarten School," International Journal of Human Movement and Sports Sciences, Vol. 11, No. 4, pp. 893 - 901, 2023. DOI: 10.13189/saj.2023.110425.
(b). APA Format:
Pramono Pramono , Arbin Janu Setyowati , Ediyanto Ediyanto , I Wayan Sutama , Anindya Hapsari , Rahayu Asyhari , Fatimatuz Zahro , Isna Retno Sari (2023). Improving Students' Balance Skill by Circuit Game Model on Push Bike Extracurricular in Kindergarten School. International Journal of Human Movement and Sports Sciences, 11(4), 893 - 901. DOI: 10.13189/saj.2023.110425.