Universal Journal of Educational Research Vol. 4(10), pp. 2471 - 2486
DOI: 10.13189/ujer.2016.041028
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Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms


Gulsah Uluay 1,*, Alev Dogan 2
1 Department of Science Education, Faculty of Education, Ahi Evran University, Turkey
2 Department of Science Education, Faculty of Gazi Education, Gazi University, Turkey

ABSTRACT

The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research design was used in the study. Technical Proficiency of Kodu Concepts Test (TPKC-T) and semi-structured interview form were used to collect data. To compare the participants, an experimental group who attended the course designed with MAGDAIRE framework (n=18) and a control group who didn't study with MAGDAIRE framework (n=18) were organized. According to analysis results of data collected with TPKC-T, experimental group's post-test mean is significantly higher than control group's post-test mean. Based upon analysis of interview questions, it can be reported that PSTs in experimental group have more positive opinions towards Kodu and digital game based learning than PSTs' in control group.

KEYWORDS
Teacher Education, Technology Integration, Digital Game, Instructional Design

Cite this paper
Gulsah Uluay , Alev Dogan . "Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms." Universal Journal of Educational Research 4.10 (2016) 2471 - 2486. doi: 10.13189/ujer.2016.041028.